We turned Minesweeper on its head, giving it a new lease of life in a virtual, immersive setting.
What happens when you take one of the oldest 2D game concepts and turn it on its head, into a visceral real-world experience? The result is Minesweeper VR, which takes memory games to a totally new level.
All you have to do is memorise where the bombs appear and when they disappear, you have to navigate your way through to the goal by actually walking through it in VR.
More than just being a fun VR game, we worked with neuroscientists to make Minesweeper into an interactive educational testing tool for Alzheimer’s disease. Brain cells in the hippocampus, which are responsible for learning and memory, are often the first to start losing function in patients with Alzheimer’s and it’s why memory loss tends to be one of the first symptoms of the disease.
We developed Minesweeper VR with this in mind: in the game you have to look around you, remember where things are, mentally calculate a path to an objective and take into account any hidden hazards on the way.
We created the entire game from scratch, making all of the assets, textures, sound, lighting, animation and effects.
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